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TeaBagRadio 29: Promotional Consideration

Posted by Ryan Hickey on June 12, 2012
Posted in: Updates. Leave a Comment

It’s that time again. A new episode of TeaBagRadio has washed ashore for you audio pleasure. During this episode we talk about the Electronic Entertainment Expo, or as it’s commonly known, Eee Three. We also talking about games we’re playing including Diablo 3, Mass Effect 3, Game of Thrones and Dragon’s Dogma! Stay tuned for the end as we take your questions too!

Get the show here for Direct Download, on iTunes, or on our hosting site here.

Questions or Comments? Email us at TeaBagFM@Gmail.com

Music Featured:

Ben Howard – The Wolves
Dirty Vegas – Days Go By (Acoustic)

TeaBagRadio 28: Attack of the PC Games Talk

Posted by Ryan Hickey on May 6, 2012
Posted in: Updates. Leave a Comment

The guys finally return after the game of the year debacle to discuss games once again! Witcher 2, Skyrim, Trials Evolution, Battlefield 3, Mass Effect 3 multiplayer, Diablo 3 and PC gaming talk!

Get the show here for Direct Download, on iTunes, or on our hosting site here.

Questions or Comments? Email us at TeaBagFM@Gmail.com

Music Featured:

Gavin DeGraw – Sweeter
The Black Keys – Sinister Kid

The Perfectly Sane Show Recordings

Posted by Ryan Hickey on April 25, 2012
Posted in: Updates. Leave a Comment

Yo duders!

I know we’ve haven’t recorded in some time, but we plan on mending that soon! In the meantime, head over to The Perfectly Sane Show’s website and download Episode 92: ME3 Scattercast. Sean, Dub and I joined the regular jamooks over there for a Mass Effect 3 spoilercast that turned into Witcher 2 and Fez talk as well. You should subscribe on iTunes and rate them. They’re pretty cool dudes, just don’t let them know I said that. :)

I love you, TeaBag Force.

Nerd Alert: SharpShotApollo

Posted by Ryan Hickey on April 14, 2012
Posted in: Games. Tagged: Dragons, Video Games. 1 comment

So I like video games. Who am I kidding? I LOVE video games. Since I can remember, they’ve always been like alcohol, something I’ve also come to love over the years. Just like the bottle, I can’t seem to put that controller down. At first I was a little Nintendo kid and everyone else was a big stupid doo-doo head. I also went through a PC gaming and handheld phase, but during the past 26 years on this planet, I’ve come to enjoy the finer sides of all the major sides of gaming, be it PC, console, or hell, even tabletop. It’s the greatest pass time ever and to this day never ceases to amaze me.

But lets stick with my childhood for this article.

I grew up, as I said, a Nintendo kid. The Sega was trash, and I mean, rightfully so. Don’t fucking argue with me on this. You had nothing but a landfill of fucking batteries to power that nuclear generator called a Game Gear. Thanks for global warming, by the way. Assholes. I’m sorry, that was my inner childhood surfacing. Let’s cram him back a way down there. I’m a fan of nostalgia. I love the memories it brings back. When it comes to gaming, it usually brings back awesome memories like that time I played and beat A Link to the Past a bajillion times one summer because I could. Or the time didn’t go to classes one morning so I could drive into the town over and return my copy of Splinter Cell because it was missing disc one.

I could talk about tons of gaming memories, but I want to get to the point of all this. I’m a hardcore collector. Well, I was until I moved into an apartment, aged 26 years and realized I don’t have the money nor the room to keep doing this. Fortunately, my parents loved me enough to put what little money they could toward my gaming habit at a really young age and got me my first console, a Nintendo Entertainment System. Along with that, I began my downward spiral into nerdum and my collection of Nintendo Power Magazine.

Nintendo Power was what pretty much started off my reading. First I would look at the pictures, eventually I’d learn to use the maps and then actually reading the articles and reviews. I was learning about what I would someday cherish. I had no idea this habit would turn into my biggest time sink when I was just a baby gamer. A few weeks back, my parents send my a box of stuff they didn’t want in my old room anymore. It took my a while to get to it, but I would eventually find a good chunk of my old Nintendo Power collection. Guys, I took pictures. Click to expand, ma fucka!

These were the first issues I pulled from the box. Super Mario World Y'aaaaaaaall

EGM back when it was still Electronic Gaming Monthly. That date is '89 people! /Old

It's weird how I remember these. I wish I remember the articles as much as I do the cover art.

The Mega Man X Limited Edition Bonus Issue. Mega Man X was one of my favorite games and characters growing up. That was one of my favorite issues of NP.

Vega!

A Link to the Past issue. Fuck yes.

I remember being super pumped about Super Metroid during that issue.

Link's Awakening and Zelda 2 issues. I played so much Zelda 2 as a kid. So. Much.

All of the Mega Mans.

I don't how long it's gonna take me to read this.

The final issue of my subscription. They really knew how to make a guy feel like a fat sack of crap.

Nintendo Bucks. Need repairs? Get 10% off!

One of the many posters. This is fucking tight!

ROBOCOP! Fuck it, I'm tearing all of the posters out of those NPs and putting them all over my walls!

River City Ransom map. Fucking amazing.

The finalist of fantasies.

So that’s it. Or all I took. I love doing these nostalgia blogs, so I may do more. If I find more poster, I’ll post ‘em! Do you have some pictures that will blast us from the past us? Email us at TeaBagFM@gmail.com and you could get featured in another edition of Nerd Alert!

I HEART YOUR FACE!

-Ryan

TeaBagRadio 27: GOTY Deliberations

Posted by Ryan Hickey on January 10, 2012
Posted in: Uncategorized. Leave a Comment

Dub, Ryan and Sean are back for their Game of the Year deliberations! Find out what the boys chose for their prestigious top 10 game of 2011. We also talk some rumors and take some questions in the Drunk Hour!

Get the show here for Direct Download, on iTunes, or on our hosting site here.

Questions or Comments? Email us at TeaBagFM@Gmail.com

Music Featured:

Setting Sail, Coming Home (End Theme) – Bastion OST
Love Shark/ Trapped in a Dream/ Stand By – I Come to Shanghai

Game of the Year 2011: Sean’s Top 10

Posted by Ryan Hickey on January 8, 2012
Posted in: Games, GOTY. Leave a Comment

10: Rage

I bought Rage at it’s launch but since it came out the same day as Dark Souls, I never played until about a month later. Because of this, I can not speak to any game crippling bugs that may have hindered it’s release since everything was all patched up by the time I played it. What I can speak of is the fact that Rage is one of the best first person shooters I have ever played. The weapons, the shooting, the movement, everything about it just feels perfect. The act of shooting things in Rage is just plain fun and the combat is made even better by the great level design and some of the best AI I have ever witnessed in the genre. The fabulous feel of the game is topped off by some of the best visuals I have ever seen on my 360 and the silky smooth animations make putting bullets into enemies even more rewarding. I’m also a big fan of the character designs in the game. It straddles the line between realism and caricature and the people you meet in the game fit well in the post-apocalyptic-future-western themed world. I’ve heard rumors that there is a story in the game but I think I was too busy oggling all of the eye candy to pay attention and I missed that part. No matter, because Rage is just as fun to play as it is to look at and because of that, it slips past 62 other contenders into my top 10 games of 2011.

9: Shadows of the Damned

Shadows of the Damned is a weird one for me. I’m not a fan of Suda 51’s previous works and was never really a big fan of the RE4 style combat. Since those were the two main selling points on this game I had little to no interest in it when it came out. But after watching a quick look of it on Giant Bomb, I was so enamored with the wackiness of it all that I had to play it for myself. This choice was easily one of my best decisions of 2011. Shadows of the Damned was one of my favorite experiences of the year but none of that can be contributed to the gameplay. I’m still not a fan of the RE4 style combat but the controls worked well enough to get me through the insane adventure of Garcia Fucking Hotspur and his best “do-it-all” demon friend Johnson. The dialogue and interactions between these two amazing characters made the journey through hell fun and entertaining every step of the way and the surprise ending was an excellent reward. The vision of hell created in this game is also a treat. The combination of horror and grindhouse is fun to explore and the whole experience is topped off by one of the best soundtracks of the year. The music was so good in fact, that it even prompted me to put money down on one of the 300 limited edition CDs signed by Akira Yamaoka himself (you jelly). As a whole, Shadows of the Damned was a great time and I’m glad I didn’t miss out on it like so many other people (judging by the terrible sales) apparently did.

8: Dungeon Siege III

I had lofty expectations for Dungeon Siege III before it released. Like many others, I had been waiting for a new game in the vein of Baldurs Gate Dark Alliance and Champions of Norrath to come around this generation for way too many years. After playing the demo I was a little underwhelmed but after I picked the game up and really sunk my teeth into it I was very pleased with what it had to offer. I have always been a fan of Obsidian’s story telling, dialogue, and the way they have done consequences in games but before DS3, all of their games were bug ridden to the point of being borderline unplayable. Luckily this isn’t the case here as DS3 was a smooth gameplay experience from start to finish. The story managed to be interesting despite the fact that none of the voice actors seemed very enthusiastic in their deliveries but the highlight was the combat. The various skills that each of the characters can level up are awesome and the controls are tight and intuitive so as to make the flow of battle smooth and rewarding. The environments varied enough that the exploration never grew stale and there is more loot packed in the world than you can shake a stick at. The fact that you can’t take your own leveled up characters into other people’s games for the online multiplayer was something I was initially pissed about but in the end it made sense so it didn’t really bother me. I ended up playing the entire game in public multiplayer and random people jumped in and out of my secondary character so often that much of the time I didn’t even pay attention to whether or not they were AI or human controlled. Sure it would’ve been nice if you could use your own characters to jump into friends’ games but all in all, Dungeon Siege III was just what the doctor ordered to scratch the decade long itch I’ve had since Champions of Norrath.

7: Saints Row: The Third

Saints Row The Third don’t give a fuck. It just wants to have fun and doesn’t care if you are in or out. It lets you know what you are in for right at the start of the game. Check your desires for realism at the door because SR3 is taking you on a batshit crazy ride through the open world environment of Steelport. The third iteration of the Saints Row franchise feels smaller than the second but it also is clearly much more refined. The controls and the shooting mechanics are top notch and the environments and characters look better than ever. The game offers you plenty to do outside of the main story and shooting down rival gang members is made fun by the many weapons and upgrades that are at your disposal. The levelling up system in the game keeps you coming back for more and the co-op mode means that I will be playing this game for months to come. You should totally play this game.

6: Driver: San Francisco

Driver returns to it’s former glory in this outing by focusing on what made the original game so good; crazy ass car chases. Sure it hypes it’s weird ass coma-teleporting mechanic as a bullet point but the teleporting and other abilities just make it so the car chases can be even crazier. Now instead of just flying 100 feet through the air while cars crash around you, you can teleport into another car, launch it head on into your chasers, and then fly 100 feet through the air while even MORE cars crash around you. Many people have joked about the way they implement the teleporting mechanic through the fact that the main character is in a coma but at the end of the day, it just works. Car chases have never been more fun than in Driver: San Francisco and the triple A presentation, awesome movie vibe and fantastic soundtrack are just triple layers of frosting on an already delicious cake. It also packs in a fun and addicting multiplayer mode that I have barely scratched the surface on.

5: Alice: Madness Returns

Alice was a huge surprise for me this year. I had never played the original PC game but I did read reviews of it so I didn’t really expect much from it’s sequel outside of atmosphere. Madness Returns definitely has a fantastic atmosphere. The dark twisted Wonderland is amazingly realized in this beautiful game and is even highlighted between levels by the surprisingly darker world of Alice’s reality in London. The London sequences are particularly fascinating to me because they don’t really involve much in the way of gameplay. You simply move Alice around the environment and interact with certain items and characters to get more of the backstory of what is going on in this poor girl’s life. These sections do well to break up the action of the larger part of the game and really made me sympathize with the main character, which is something I don’t do much in games. London was so gritty and dark that it actually made me feel dirty and although I loved exploring those sections, I was given a sense of relief when me and Alice would return to Wonderland. The atmosphere is very powerful in Madness Returns and the story takes you to dark places of humanity and insanity that video games never dare visit.

This game would be in my top 10 just from it’s world, story and FANTASTIC ending but it also managed to deliver in the gameplay department. Madness Returns is essentially a 3D platformer and it does the job very well. Alice moves well and the triple jump to glide ability makes traversing the beautiful levels very enjoyable. But oddly enough, the combat was what I enjoyed most in the game. The combat is basically 3D Zelda combat. You lock on and then proceed to attack with the various bizarre weapons you have at your disposal while dodging to avoid getting hit. It’s very well done but what makes it awesome for me was the vorpal blade. I LOVE THE VORPAL BLADE. The vorpal blade is just a cool looking butcher knife (which I totally want a replica of) at it’s core, but the speed and fury at which Alice attacks with it is a sight to behold. Once it is fully leveled up, colorful tracers flow from the end of the blade and this slight effect, combined with the way Alice’s hair and dress moves during combat just looks awesome. Throw in the dodge animation, which transforms Alice into a flurry of butterflies, and the fucking badass hysteria mode and the combat is so visually stimulating that I wish I was watching it right now instead of staring at this giant wall of text. Watching Alice fight just never got old to me, even when the last few levels got a little too long for their own good. The entire game is a visual masterpiece which legitimately delivers in the gameplay department and even manages to wow with it’s dark story. Madness Returns is a rare game that I will undoubtedly return to again and again.\

4: The Elder Scrolls V: Skyrim

There isn’t much more to say about Skyrim that hasn’t already been said. It’s a fantastic open world game that improves on the Elder Scrolls formula in every single aspect. The world is beautiful, the exploration is fantastic, the lore is intriguing, the combat is much improved, and there are dragons. Lots and lots of dragons. We raved about it on our last episode and I even prematurely declared it my game of the year. So what happened to make it drop to number 4? Nothing really. I haven’t faced any of the major glitches and bugs that others on the internet have and overall, Skyrim has been one of the smoothest running open world games I have ever played. The main problem I have with the game is probably due to my own life and the time constraints I have during the week that only allow me to play for about 2 hours a night on a good night. Even though Skyrim has much improved the menus from previous Elder Scrolls games, I feel like Skyrim goes out of it’s way to waste my time. I love loot. Loot is great. And Skyrim has lots of loot. The problem is, the encumbrance system combined with the fact that merchants have so little money has led to me logging in on some nights just to spend my precious little game time entirely on inventory management. Epic quests through amazing dungeons get broken up when I get over encumbered half way through and have to engage in complicated algebraic formulas to figure the cash to weight ratio of my treasures in order to decide what to drop and what to hold on to. And even now, 100+ hours into the game, after I improve and enchant a weapon or armor piece to improve my skills, all of the merchants carry so little gold that I have to sell it for half the value and then go to a different merchant or wait for a day or two to sell my next piece. It’s all just gotten very tedious and often times just makes me want to put the game down and go play something else. It may sound nit-picky but it is enough of an annoyance to me that even with all the good that Skyrim brings to the table, I could not in good conscience award it my coveted Game of the Year award. It’s still an awesome game though.

3: Forza 4

Simply put, Forza 4 is the best driving sim out there. Turn 10 has the formula right and they manage to improve where it counts in every iteration. The Car Club feature is the highlight for me this year. It is basically a “clan” where you can form a club of up to 100 people to share cars and compete with other clubs for online and leaderboard supremacy. Other than that, the main thing Forza 4 does better than it’s competitors is the career mode, which doesn’t force you into cars that you have no interest in driving, and the leaderboard tracking that makes it easy to compare your fastest lap times with your friends, club and other drivers around the world. This last point is key to me, and something GT5 really dropped the ball on, since the entire premise of racing is getting around a track in the shortest time possible, being able to compare those times with other people is kind of the whole point. My obsession with lap times is catered to greatly by Turn 10 with the ability to launch into any fast lap scenario directly from the online leaderboards. It may not sound like much, but you don’t realize how awesome that functionality is until you have it, and it has led to countless hours of me fine tuning multiple cars and running on F4’s numerous tracks trying to shave that extra second off of my lap times. The tuning is as simple or deep as you want it to be and the auction house gives you an outlet to purchase the fruits of true gearheads’ hard labors by giving them in-game credits in exchange for some of the finest tuning setups in the world. The racing, the tuning, the customizing and the comparing are all refined to create the finest experience imaginable. But racing sims would be nothing without cars. Forza 4 does car love better than anyone with the new Autovista mode, which is automobile pornography at it’s finest. Forza 4 is the complete package and easily the best racing sim on the market today.

2: Two Worlds II

The most important (and baffling) lesson I learned in 2011 was that Two Worlds II is not for everybody. The wonky camera, slightly loose controls and slow start are too much a barrier of entry for most folks. And I’ll gladly admit that I was about ready to toss the game out the window when I was forced to conquer the game’s terrible horse riding controls to win a race in order to progress in the game. But shortly after I got past that point, and subsequently abandoned my horse forever, I started falling in love. While TW2 comes off as a serious business fantasy game at the start, it slowly reveals itself to be more of a parody of the genre. The overly gruff voiced main character manages to play the role so straight that he even starts to come off as hilariously dickish in some of the more bizarre quests that present themselves later in the game. And speaking of quests, that is the area that TW2 shines. Whereas games like Skyrim have a few memorable quests sprinkled in with a huge number of forgettable ones, TW2 says fuck it and makes most the quest premises so crazy, that you couldn’t forget them if you wanted to. Many of them are homages to great fantasy movies of the 80s like Conan the Barbarian and Beastmaster, to name a few, and Reality Pump’s love for the 80s fantasy genre is even presented at the end of the game. When the credits roll, an amazing butt rock song blares that sounds like it was ripped straight out of the credits from Neverending Story or Willow. Some quests are even nods to movies that bare no resemblance to anything in the fantasy genre at all such as a brilliant (and easy to miss) side quest that has you seeking out The Wholly Grail. Aside from those, they even manage to come up with some gonzo quests on there own. In fact, for hours in the middle of the game, you spend time at an eastern themed college where you do things like find a stripper for a party or bust a professor for sexing up some of his students in turn for good grades. And yes, I’m still talking about Two Worlds II. The brilliance of it all is that they somehow manage to make these quests fit and even seem normal in the fantasy world that they created.

Aside from the bizarre charm that the game has, Two Worlds II even manages to bring some great ideas to the genre that triple A titles need to take notice of. The item management in this loot heavy game is kept from becoming tedious by a great crafting system where you can easily break down unwanted items into core components wherever you are. No need to travel all over the damn world visiting blacksmiths and merchants to get the most out of your hard earned, yet no longer needed treasures (I’m looking at you Skyrim). The alchemy system makes it just as easy to make potions and food yet still manages to rival the Elder Scrolls games as far as it’s depth. And last but certainly not least is it’s fantastic magic system that allows you to combine multiple cards that have different effects to form a countless number of spells. Always wanted that spell where you shoot a fireball that explodes on impact into a rain of poisonous zombies? Well look no further than Two Worlds II.

Beyond the enormous world that I easily sunk over 100 enjoyable hours into, the game even has a full multiplayer suite. Wait, what? Yeah that’s right, sweet fantasy multiplayer action where you can build a unique character to battle other players, deathmatch/team deathmatch style, in arenas, or capture crystals on various maps to lead your team to victory, or even join 7 other players in an adventure campaign that spans over 8 (not counting dlc) lengthy quest filled chapters. And THEN, once your character accumulates enough cash through those modes, you can purchase your very own plot of land where you can build a custom village who’s inhabitants will spawn an endless amount of quests for you to do. You can even invite other people into your village as well as visit other people’s villages for commerce since certain rare items and equipment only spawn in some people’s shops.

“Are you still talking about Two Worlds II?” Yes. But I’m almost done I swear. Two Worlds II was a magical experience through and through. It’s wonderful charm and fabulous soundtrack (that I didn’t even get to talk about) kept a stupid grin plastered on my face for 120+ hours in 2011 and will continue to do so in the forseeable future. In a year without a Souls game, Two Worlds II would easily be my Game of the Year.

1: Dark Souls

Demon’s Souls came out of nowhere to become my 2009 Game of the EVER so it should be no surprise that it’s successor should win this year’s top prize. Dark Souls improved on the original ideas that Demon’s Souls brought to the table in every way imaginable. Once again you are dropped into a terrifying fantasy world with nothing but your wits and some flimsy steel to protect you from the myriad of horrors that wish to destroy you. Your insurmountable task to save the world is slightly more forgiving this time around with the use of the beacon system which acts as “save points” throughout the countless environments. These beacons are safe areas that allow the player to restore health, magic, healing items and even level up and repair equipment. The geniuses at From Software managed to place these beacons in perfect locations where I would stumble upon one right at the moment when everything seemed lost. These same geniuses should win a lifetime achievement award for greatest level designs in any game ever since they somehow manage to put brilliant level layouts in an open world environment and do so seamlessly without ever breaking immersion with pesky load screens.

There is tons to say about Dark Souls, from it’s fantastic combat, amazing enemy designs, intriguing multiplayer, awe-inspiring environments, wonderful exploration, countless secrets, and insane “meta game” aspect, but the most important thing to say is that out of all the amazing games that came out this year, Dark Souls’ flaws are so negligible compared to it’s greater parts that I would venture to say that it is flawless. All bow before the glory that is Dark Souls because I hereby declare it my 2011 Game of the Year and new winner of my coveted Game of the EVER award. Well done.

Game of the Year 2011: Dub’s Top 10

Posted by Ryan Hickey on January 6, 2012
Posted in: Games, GOTY. 3 comments

 10: Rage

I want to play Rage…umm that’s all I have to say about that…I got it for $20. Not sure it’s worth $60. The demo I played was a competent shooter but kind of felt like it would get old very fast with its extremely linear pathing. The world setting seems bland and the story seems even blander. But for $20 bucks I’llshoot me some mutated people from the future!!

9: Assassins Creed: Revelations

Maybe in a few years or months I’ll be ready to go back to Ezio’s world but for now I haven’t even finished Brotherhood. I feel like if you’ve played one Assassins Creed game you’ve played them all and you either love that gameplay or you don’t. I’m in between I’ll admit, but only  because I really enjoyed playing the first two games and then tiring of all the side missions that feel like game filler to me to distract you from a short main story.

One of the things I loved about the first Assassins Creed excluding the long buildup to the boss battle assassination was that the game was designed around the stealth and take downs of these bosses with a few different options on how to assassinate the target. I feel like that element of game was reduced and almost removed entirely only focusing on how many soldiers one can kill on a street corner or the platforming.

To me Assassins Creed seemed to have steered away from stealth and focused more on combat, killing tons of dudes and how much climbing I can do in platforming arenas. Now some may appreciate that and prefer the direction it took but I’m one of the few apparently that enjoyed the first game for what it was. I think there could be a fair balance between the game mechanics but it hasn’t been tempered yet in my opinion. Maybe Assassins Creed 3 (hopefully by then I’ll have finished Brotherhood and Revelations) will have done this for me.

8: Dead Space 2

I haven’t played Dead Space 2 I had it but never played it and traded it in. I wasn’t ready… Like the Assassins Creed series I was burnt out of the game play and just wasn’t ready to revisit the world or gameplay. I still feel that way with Assassins Creed but having finished Skyrim recently I need a new game experience/world and for some reason Dead space 2 has been calling my name. I hear it’s good and worth playing. I hear it is much more action oriented than horror and I’m ok with that.

Hopefully I’ll get a chance to play it this year and see for myself. I really enjoyed the first Dead Space but I worry that EA may try to milk the franchise into the ground like Ubisoft is doing with Assassins Creed.

7: L.A. Noire

When I first started playing LA Noire I was blown away at how awesome and immersive the story, gameplay and world was. It looked amazingly real, the CGI is amazing but after you do a few cases the game play goes from best game ever to stale gameplay and wishing it was over. Too many cases bog down the game and studying witnesses and suspects for facial reactions to guess if they’re telling the truth or not seems more luck than skill.

I’ve never been an open world fan I’ll be honest but there are some games that do it very well. The city of LA in the 50’s while looking impressively recreated doesn’t offer much in terms of player interactions and bustling metropolis for the player. Compared to games like Red Dead Redemption where you can find all kinds of things to do in the towns and villages like gambling games, side quests and encounters. LA Noire is pretty vanilla offering only straight cases with some side missions involving shooting and chasing criminals or car collecting.

LA Noire was a definitely unique new angle at playing a game but a lot of people called it a glorified point and click game.

As a game its worth picking up to experience especially if you are into story driven games as it really feels like you’re playing through an old time detective story TV or movie serial series. How you feel about the game compared to beginning to end may vary. The ending was disappointing and kind of fell flat but overall it’s a unique game. Rockstar took the risk at creating and pushing the envelope. If anything it’s a promise for great gaming ideas going forward and the progression of the video game storytelling medium.

6: Dead Island

Well DeadIsland was surprisingly fun game to play this year. I kind of heard it was shit nearing its release but when I picked it up for lack of better judgment I was really pleasantly surprised. This game has a terribly lame story but if you like killing zombies this is right fucking up your alley. The combat seems solid and there is a weight to the weapon swings that’s severely lacking even in Skyrim. Granted the Zombies can take a lot of fucking hits and you have to repair your weapons all the goddamn time (Biggest gripe in the game weapon decay) but it’s a fun experience with your friends. The game has drop in drop out online coop with up to 4 players and that’s where the fun begins, slaughtering zombies and getting from point A to B.

Granted that is the entirety of the game and can get old after a while which may be why I’ve yet to go back to it. Well most of my friends just rented it so I didn’t have anyone to play with. The single player experience is doable but you have to play much more conservatively. You can’t try to slaughter every zombie, you have to run for your life to the mission point and kill only what stands in your way. The game is increasingly difficult single player and if you’re looking for a horror game genre experience the stress of this game on single player may be close to what you’re looking for. The game is definitely less stressful in a group and more fun to play. Not to say both experiences aren’t fun but single player is definitely a lot more stressful and solitary experience (which makes it more of a horror game).

While Dead Island isn’t perfect it’s definitely a game worth picking up to play with your friends if your friends all pick up their own copy that is as there is no split screen.

5: Uncharted 3: Drake’s Deception

This was probably one of my most highly anticipated games this year and when it came out I was strapped for cash bigtime. I finally got my hands on it via my roommate (thanks buddy) and proceeded to plow through it in less than two days. The campaign seems very short to play through. All the right elements of Uncharted were there but something was missing. Something in the story never quite took off. Some plot points were never explained, the puzzles weren’t that challenging (says a lot about the puzzles if “I” thought they were too easy) and the shooting was fucked up. I heard Naughty Dog was trying to go the realistic route in terms of the games shooting mechanic but every fucking gun kicked back and was nearly impossible to aim to get any accurate shots off which was NOT FUN (remember this is a video game not a shooting sim).

All the wow moments were there but it just seemed like Uncharted 2 had already blown its load and Uncharted 3 was just drunk sloppy seconds. It was surprising that an AAA title like this just didn’t seem all that polished for a 3rd game in a series.

In the end Uncharted 3 is still fun to play (aside from some of its many choke point moments). There are some great wow moment sequences in the game and you still love the characters but Uncharted 2 is still the king baby (And to me personally the best PS3 title to date and one of the best games this gen).

I have since heard they have patched the gun aiming in Uncharted 3 and have yet to go back to it. Before you read this and think “man screw this game!”I did buy it on sale for $30 during black Fridays deals because the game was good enough to play and own for $30 but $60 dollars?..I’d say no.  It’s hard for me not to want to point out all the disappointing moments in this game as it really affected my experience, but it is definitely worth playing. If you loved the other Uncharted games its mandatory you experience this one but just know it won’t top the second game. You just can’t help but think they were so close to hitting it on the nail but somehow didn’t achieve it.

4: Batman: Arkham City

I’ll admit I kind of hated this game in the beginning. There is a huge lack of instruction or clear clarification on what to do or where to go in this game (not just in the beginning but throughout). I can agree that there is a fine line between developers holding the players hands through the experience and just letting you dive in the deep end on your own (Dark Souls I’m looking at you) but there were many times I just didn’t know what the fuck I was supposed to do in Arkham City and that points to poor player navigation.

Overall Batman Arkham City was actually pretty great, if you enjoyed Arkham Asylum then this game is for you. It’s mostly the same game overall but on a much GRANDER scale. More enemies, more missions, more gadgets, more upgrades, more everything (and a much larger open world to traverse through still not sure if I liked the open world or not).

I think I can say I liked Arkham Asylum more simply for the flow of the game was fairly straight forward and direct where is Arkham City you had to direct your next actions yourself than the game doing it for you.

For me I really enjoyed the unique variety in boss battles of Arkham Asylum and Arkham City. Being a Batman fan I really enjoyed seeing all the different villains and their take in these worlds. Not to say they were all perfect boss battle encounters that were fun to play…I appreciated the fact they took the time to make each experience unique in their own right related to the villain.

I appreciate the scale Rocksteady was going with this game and I’ll admit about after the time I finished the game I became familiar enough with the controls, gadgets and combat combos that I became proficient enough but I would have preferred to pick it up sooner than after I had finished the game.

Arkham City is definitely an experience I recommend but be patient with its learning curve in the beginning, as the game expects you to have played Arkham Asylum just a few days ago and hours upon fucking hours of it in that time haha!

Aside from some issues of direction within the game Arkham City was a really great experience. The main story is somewhat short, there are interesting side quests that are spiced up with unique villains from the Batman universe that made the side quests much more interesting and more worthwhile to complete compared to the typical “kill contract” or “fetch quest” offered  by many games of its ilk like Assassins Creed.

Catwoman’s gameplay segments were surprisingly short throughout the game and hopefully we’ll see more story based DLC with her and Robin since they are playable characters models in the Challenge Maps (Why spend so much time developing these character models with their own unique fight systems to only include for challenge maps for the most part?..).

Also I could give a fuck about challenge maps. Who needs 20 maps to beat up dudes?! I think Rocksteady was trying to cater to the Street fighter crowd for this game genre with all the combat combos and challenge maps available.

In the end I’m glad I made it through the game but will I replay it?Not sure and this coming from a guy who played Arkham Asylum 3 times (granted achievements were involved)

3: Gears of War 3

If you’ve played one Gears of War game you’ve played them all but each game is still a lot of fun to play. I feel like the 3rd iteration in the series really smoothed out many of the game controls and allowed the veteran players who mastered the controls to handle even better.

Basically Gears is a Shooting gallery game where you advance from one area to the other clearing out waves of enemy horde. While it sounds simple a lot can be said for teamwork and communication in Gears and that’s what this game is all about. You play online with up to 4-5 people depending on game type having a blast shooting alien horde or other online opponents.

For me the best way to experience Gears of War is by playing online with friends and not use the AI as partners. The game really shines while using teamwork on multiplayer and horde modes as you work together trying to take down the enemies it can be really rewarding.

The stories not terrible and the characters have been around long enough that you mildly care about their outcomes. If were talking Multiplayer game of the year Gears 3 would be it for me. For $60 you are definitely getting your money’s worth of content assuming you play online and all the different game types appeal to you. Epic Games really outdid themselves on the final installment of the game and cheers to them for giving a game such strong legs to stand on for a good awhile with a games legacy which is hard to top.

2: Dark Souls

Granted I never did finish Demons Souls and I still have yet to finish this game. DarkSouls is ass slappingly difficult with no mercy for mistakes. If you respect the games challenges then you can learn to play the game patiently which reduces death (Death being the largest penalty in this game and losing souls).

Dark Souls has a unique world and was my game of the year until Skyrim came out. I will say one of the things that keeps Dark Souls on top is its rewarding experience as you progress through the areas and bosses, because..Well… you fucking earned it (Cheats and all)! But while the game is very stern on respecting its challenges it is also its downfall. As when Skyrim came out I loved being able to play a game that didn’t penalize me so hard and I have yet to go back to Dark Souls as I needed a break (Hopefully I will return soon).

I would have to say the biggest point DarkSouls still has over Skyrim is in regards to the weapons combat is truly amazing and well done. Skyrim combat gameplay is mostly a pull the right trigger sword swat move where in DarkSouls each weapon interacts and performs differently (Parry’s, blocks, charges, lunges, stabs, swats, dodges, chops all in the games weapon combat and then some) while in combat and not many games can claim this kind of interesting weapon combat (MMOs combat has nothing on DarkSouls). Sometimes you almost feel like you’re actually sword playing. Yes there are a lot of Hack n Slash games that incorporate and offer unique weapon combat for each weapon but Dark Souls really does this well (And you can lock onto targets).

It’s interesting to watch other people play Dark Souls to see which weapons they prefer and how they go about handling the combat along with the world in DarkSouls. As a Sword, spear, axe all perform differently as do the enemies.

Also the boss battles of Dark Souls are some of the largest most intimidating, terrifying bosses you’llever encounter in a video game and to that earns its place here. There were so many times I encountered a new boss for the first time seeing it freaking out thinking… There was no way I could defeat something this fucking huge and ridiculous, but after learning the strategy many bosses were reduced to harmless pests (Some still fucking difficult as hell).

The key to DarkSouls is learning the strengths and weaknesses of your enemies and being patient enough to make your move against them. There’s not much for story here but there is a lot to be said for a game lacking story but the hearty combat and challenge is rewarding enough on its own. The world is also fantastical with a ton of variety in enemy encounters although it can be terrifying & exhilarating to advance into the unknown of a new area within the game (Each area offers some new unique level of challenge to overcome). I did feel at times that some of the level design as you progress further into the game was more about taking cheap shots at the player and going a bit overboard with it at times too.

I think this is a game worth renting if you’ve never played before but it’s also highly suggested you do a bit of homework be it online or buy the guide to help familiarize yourself with some of the game mechanics as the game kind of just throws you in with little instruction. If you have friends who have played ask them for advice as that was the best way to help me overcome the games initial intimidation. Once you get over that initial difficulty curve you actually find the game more an interesting challenge than a date with misogyny.

1: The Elder Scrolls V: Skyrim

For some, Skyrim isn’t an entirely new gaming experience. For me it was my first real time with an open world RPG of this magnitude or any Elder Scrolls game for that matter (and all the Dragons). As I review a list of games I’ve played most(according to raptr.com), Skyrim takes the lead at 160 hours. Halo Reach multiplayer coming in at a close second with 157 hours. That says a lot for a single player game and having only just released this last Novemberversus Halo Reach’s 2010 release.It’s amazing how many hours were invested in such a short amount of time…

At the time of its release Skyrim was a new game experience that was scratching the itch I needed in a rather doldrums game sequel “been there done that” release schedule (Mind you I had never played an Elder Scrolls game before so it was new “for me”). Within Skyrim I found a vast world of quests, surprises and unique encounters throughout my adventures in a world that seemed almost alive on its own.

This is definitely my game of the year. No other game can deliver this kind of immersion experience like an Elder Scrolls games and to this point probably the best use of Video Game Dragons encounters to date. There was so much to do for hours and so much to find (and still have yet to find) it took quite some time for it to become stale at the obsessive pace I was playing it. I hadn’t dumped this much time into one game with long play sessions since MMO days. This game took me away from the usual action oriented, platforming, gun shooting games I’d been playing, to a world focused on exploration more than the game mechanics itself (Though it was fun to kill whatever evil magical enemies I happened upon in my adventures). For the most part a rather casual gaming experience compared to other more involved types of game play (Very easy to kick back and drink and play this game without a lot of effort).

My only gripes were load times, mountain traversing to locate paths to quests locations, Horses die too easily and shouldn’t combat enemies, along with a bit more enemy and weapon variety (although there is quite a bit out there) and the merchants always having less money than I did…

The Amount of content in this medieval fantasy setting alone is worth the $60 price tag and will have you occupied for hours on end depending on how immersed you allow yourself to become and time available to play. Easily one of the best game experiences on a console today.

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